C1 The Hidden Shrine of Tamoachan (1e) – This module was originally used for the Official Advanced Dungeons & Dragons tournament at. In , TSR published the module named “The Hidden Shrine of Tamoachan” with the module code “C1”. It was written by Harold Johnson. From the publisher: “This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins ’79, and is the first in another new.
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Keep on the Borderlands NWN2 edition. Nice storyline, ending lacked a bit though. Wizards of the Coast.
This was one of those modules. The illustrations are accurate and add an extra dimension to the adventure.
It also includes an illustrated booklet with fifteen pictures depicting various parts of the shrine to be shown to the players at the appropriate time. I can’t help but notice, as well, that it featured, perhaps, some of the earliest examples of game mechanics that went beyond mere saving throws.
Dragonlance Forgotten Realms Greyhawk Ravenloft. As Jeremy has mentioned above, it’s a Competition module and, therefore, railroad by nature. Back in so folks wrote a nasty nasty tournament module titled Hidden Shrine of Tamoachan, for the Origins Game Expo. This module was written in -it still holds up. The monsters do the same – there is no point having a history and personality to tamoachaj monster that attacks remorselessly, give me a statline and a basic description if the thing is just an obstacle.
C1: The Hidden Shrine of Tamoachan | RPG Item | RPGGeek
Monsters also have some neat mechanics – vampires that materialize over time and giant crabs with smart tactics which give a good idea of how to make the fights interesting.
Hidden Shrine suffers from this, as the dungeon is eminently explorable but creates incentives not to explore or interact and instead to push through as hard as possible. This book was written by Harold Johnson and Jeff R. The text either notes: An adventuring group becomes lost and stumbles onto the hidden shrine of Tamoachan which is part of an ancient ruined city.
Surviving examples of this version are quite rare and are highly prized by collectors. Hidden Shrine is sometimes held up as a great module, and maybe it is, but frankly I wouldn’t want to run it an I wouldn’t want to play it. The module was the first to introduce players to the Olman culture of the World of Greyhawka society loosely based on AztecMayanand other sources.
Tamoachan feels thematically solid. That’s a value that later modules including up to the present sorely lack and are the worse for.
C1 – Hidden Shrine of Tamoachan
A regular review of the latest SF and Fantasy games and rule books by independent authorities. LaForce and David C. GeekGold Bonus for All Supporters at year’s end: It is literally a product ahead of its time.
What this means is that Hidden Shrine is actually pretty cool.
The Space Gamer Issue 29 – Jul But at the time, it was actually a fairly popular thing, at least among nerds. Tags separate by space: Bambra noted the adventure’s “Central and South American flavour”, and “setting There’s no internal shrin though see above there’s good art to break up the cluttered two column style. Trey July 15, at This section needs expansion.
Random objects and shtine things that hint at miniature elven space travelers, but exist only as a red herring. This is basically a straight dungeon crawl with lots of traps and a few puzzles.
The best party of old style games is that they encourage exploration instead of combat, and by looking at things, interacting with stuff and pawing about the players ideally get a novelistic or even cinematographic sense of place and scene from their being some visual and environmental cues to hang thier imaginations on.
Enjoyed the game Enoa! This module contains a challenging setting as well as an original scoring system and an assortment of pre-rolled characters for adventuring.
The Hidden Shrine of Tamoachan. Search form Search this site. Again – as much of a pile of bad mojo as Hidden shrine would be to run, it shrime a great resource and has value and merit! Even the normal monsters wights, vampires and zombies for example are re-themed so that it’s hard to know at first glance what to make of them.
Of all of the PnP’s I have played from the vault this one really captured that feel. I think all too often today RPG products are meant and only used as sbrine reading, not actually playing.
Some areas and conversations vary depending upon class. There’s a reason I don’t read many early TSR products, and I reviewed this one because of precisely the things you’ve pinpointed as great about it.